Yep, updated patch Mobile Legends the latest is finally released. This adjustment also coincides with the upcoming Season 29 of MLBB, which will start in July. This is certainly a concern for MLBB players who are curious about the changes that have occurred.
When viewed from its development, the meta this time has not changed much. Moonton as a developer, they still maintain the meta tank 'sawi' and fighter 'hit' for this season. You could even say, the meta is getting stronger again along with the arrival of this update.
So, so you don't miss it, please refer to the following article! Guaranteed, you can immediately understand the points without having to bother reading patch notes or watching video reviews. So, let's see together!
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Mobile Legends Patch Update Details 1.7.94
The focus of this update is strengthening the meta that was introduced from the start Season 28 while introducing a new emblem system. Even though all of this has been previously released on the Advance Server, it takes some getting used to when the update applies to the Original Server.
The context above can be seen from the applied buffs and nerfs. With that said, players MLBB right now won't have too many options other than deploying thick meta core. Here are some detailed exposures:
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Hero Buffs and Nerfs
• Buffs
For buff heroes, most of them occur in the midlaner line, namely the mages. Several mages in the cave that had not been seen in the Land of Dawn received attention: Odette, Chang'e, Gord, Eudora, and also Valir. As a mage, Harley is also counted as being strengthened even if only a little.
For roles other than mage, there are also the current meta lineup heroes who are buffed, such as Tigreal (tank), as well as Paquito and also Ruby (fighter). In this way, it is increasingly apparent that Moonton wants dominance from the teamfight meta that was initiated into the late game.
• Nerf
In line with the buff above, this time the nerf also spays the domination of assassins so that they are rarely chosen. Various “ngide” setups such as Lance 'tank' and Bened 'cut' seem to be irrelevant.
That is of course because the two heroes get nerfed. Not only that, other 'meta' assas like Aamon also lost their “fangs”.
Apart from the assas above, there is also Franco who is also nerfed; Badang as a fighter; Melissa marksman (MM) who is very overpowered (perhaps preparing for Ixia's arrival), and also Faramis who is still in good standing even though he has been spayed many times.
New emblems
For those who have often been entrenched in Advance, this new system may already be quite familiar – even though there this new Emblem has repeatedly disappeared and appeared too. But for those who are quite comfortable playing on the Original, of course this is all something completely new.
After more or less 7 years MLBB has used the same emblem system, finally Moonton officially implemented the system that they have been experimenting with on the Original server.
This system is considered to make the builds easier to use, while at the same time providing room for players to experiment. Yes, based on VCGamers's observations, the current system has indeed become more concise.
Simply put, players no longer need to bother allocating points to the attributes they want to strengthen. Players only need to choose the attribute 'package' they want to use.
Players need to choose each of 1 of the 3 levels (levels) available. The difference is, players can choose 2 of the 3 levels to be allocated as talent.
What's unique is that the talent selection is now not limited to one type of emblem. For example, a mage emblem user can choose a tank's Talent Tenacity. Not only that, emblems also do not apply universally, but are specific to each hero.
Because of that, players can be more free to find the best build for their respective heroes. Even so, that does not mean everything has changed 100%. Moonton also still maintains the old system, such as certain talents, as well as the 3 leveling levels previously described.
As a last resort in summarizing this system, Moonton also removes 3 types of emblems: Physical, Magical and Jungler. These three emblems are condensed into attribute packages that players can still choose from.
Some Missing Mechanical Attributes
Apart from that, Moonton also summarized the system that applies in the Land of Dawn. The developer removed the existence of magical and physical distinctions in the lifesteal system. As a result, the current system is a 'hybrid' system.
Not only that, each hero's magical and physical defense will also increase towards the late game. This is so that the selected build can be more diverse and not only have to rely on defense items, such as the Athena Shield to ward off magical bursts, or Immortality.
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