If you are a Vandal user in the game Valorant, then you really have to know these 5 vandal headshot tips. Guaranteed to aim auto bounce!
Hello fellow Vicigers! Today VCGamers will be talking about vandal headshot tips getting it right in Valorant. Why this is important, because it has benefits for Phantom and more. You must already know that the most popular weapon in this game is the Vandal.
If you want to become a professional player, by getting Boosting Factory. You should be able to muster dozens of accounts into Radiant and be able to use Vandals 99 percent of the time, simply because it gives you an edge over the average Phantom player, and you should know what vandal headshot tips are.
So without further ado, let's dig into what are the secrets and tips for vandal headshots in Valorant.
Vandal Headshot Tips 2022
First Get to Know the Vandals
The first vandal headshot tip is to understand this weapon. To understand how the Vandal compares to the Phantom, you have to start with the basics. The Vandal doesn't have a damage dropoff with range, unlike the Phantom, meaning you do the same damage at all ranges.
However, it has a slightly lower fire rate for that reason. You also see lots of numbers that tell you the strength of the weapon depending on what part of the body it was hit, but it varies by head, body, and feet. And the Phantom has a drop range.
This is why you need to use a number called TTK, abbreviated as Time To Kill. This is a very popular number used in all shooter games, it tells you how much time it will take you to kill the enemy if you hit all the bullets, it's that simple. So here's the math for the Vandals and Phantoms.
What we can see from the table above is that under 15 meters (melee), the Phantom outperformed the Vandal, it would one shot to the head, and 0.27 seconds to the body. Meanwhile, the Vandal will outperform any distance past 15 meters.
What this tells us again is that whenever you play Vandal, you should find an angle of play where you will be 15 meters or more from enemy players at first sight, so you have an advantage during the first fight.
Master Directional Recoil
What you need to know is the recoil, Vandals fired the first 3 shots almost at the same spot, each one moving above the other but very slightly. You can, of course, practice just a little tugging to get all three bullets in the same place.
From bullet 3 to 9 he started kicking more and even going left and right randomly. You can't study left and right because they are random, you need luck there, however, you can keep pulling down so the bullets are at the same height, only left and right are random variables.
After the 9th bullet is basically a shitfest and you can't shoot past the 9th bullet without resetting the recoil.
What you're going to do in 99 percent of cases is a 3-shot or one-tap burst. In the rare case of close combat, you might spray just for the kill.
Use a Comfortable Playing Style
The next vandal headshot tip is to use a playing style that suits you. Vandal and Phantom's playing style differs quite significantly.
With Phantoms, you almost want to spray, not too many bullets, but you're definitely aiming for 3 or more bullets per person. However, with Vandal it's the other way around, you want to finish the job within the first 3 bullets.
Imagine you are playing Sheriff or Operator. You have one chance, maximum of several, to finish the job or die.
Also, when playing both, you don't run like a duck and expose yourself too much, you hold tight corners, pop up, do 1-3 bullets, hide again.
Use the Counter-Straining Method
If you're not familiar with this method, it's basically this. Imagine you are standing and want to pop up a bit to fire 1 or 3 burst shots as discussed in the tip above.
You press A because the left is open, after reaching the point where you want to shoot, you will immediately press D to start moving back to the right.
And in the small moment between agents changing from moving left to right, he actually stood still. This means the bullet is as precise as you are standing.
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Positioning
As previously discussed, you want to play a position that is at the back of the site and as far from the enemy as possible, just like the Operator. Because you want the enemy to get falloff damage reduction if they don't play Vandals or Operators, while you don't.
For example in Haven, you want to hold site C which is a very long site, and stand behind. Not wanting to sit in the garage though as it becomes an advantageous position for the Phantoms when they enter the garage and shove you.
You want to hold site A in the long lane while you don't want to play the gutter because it's basically face to face when they push. You get the point. Always look for regular spots that put you the furthest distance between you and the enemy.
While this seems like the only solution many times it's not a good idea. Since the Phantom has a silencer attached to it, enemies cannot see where the bullets are coming from.
Also read: 8 Tips for Using Vandal Ala Pro Player
But with Vandals, they see exactly where a bullet is coming from and can shoot in that direction and kill you. Use this against other players who don't know this, don't just shoot smoke.