This time we will review the counter hero Sun MLBB in Season 28. You need to know this if you often have trouble facing Sun in the Land of Dawn.
For MLBB players now, you must be familiar with meta push. Yes, the creations and impromptu of these exp laners have made a new strategy that is quite fertile.
They rely on Sun, the hero fighter damage per second (DPS) which you could say is not meta.
Judging from his mechanics, this fighter hero can't compete well. Even though in the original server update patch 1.7.82 yesterday, Moonton has officially emphasized the ongoing meta tank 'sawi' and fighter 'barbarian', but Sun has yet to gain momentum.
Yes, the "hit" setup in meta this time tends to be more "pro" for fighters who are capable of producing large burst damage output, such as Martis, Alucard, Dyrroth, or Lapu Lapu for example.
Meanwhile heroes fighters DPS like Sun get less attention.
So that's where the offlaners finally got the idea to use Sun as a push hero. Armed with build attack speed and spell arrival, they can do a split push to dismantle all the turrets of their opponents until they reach the base.
For some people, setup like this is quite troublesome. For this reason, this time VCGamers will discuss how to counter it in a separate article. So, for the Vicigers with the same complaints, let's pay attention to the following discussion!
Also read: Get to know what Physical Attack is and its function in MLBB
Counter Sun
For those who don't understand meta push, Vicigers will give a little description first. Meta push relies on heroes with high attack speed to laning quickly. Their goal is one! That is getting the turret objective.
Therefore, the build will also be designed to make it easier for them to dismantle all of these buildings. This meta is suitable for those who are ranked solo and are reluctant to get a compact team.
When team members do war, the meta push players will choose to split and focus on the neglected turrets. The hope is that the opposing team's attention will be diverted and 1-2 objectives can collapse.
So it's only natural that the mandatory builds for this meta are Spell Arrival, item attack speed (Corrosion Scythe/Demon Hunter Sword), and Malefic Roar to pound damage to the turret. This is also commonly used by Sun users.
So, for those who meet teammates like this, make sure not to commit too much during the war so that you don't end up getting picked-off – it's enough to distract your opponent. Meanwhile, those who get opponents using meta push, don't get "blind" on the map!
Also read:Recommended Hero Counter Brody in Season 28 MLBB
Hero Counter Sun Push
Well, actually this meta is very easy to counter, especially using heroes who are able to sustain and move quickly. That way, push heroes like Sun cannot freely "push" existing lines. Here are the counter heroes:
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Hilda
Hilda has very high movement speed and mobility. Both when he is a roamer or offlaner, his speed is able to counteract Sun's movements which are assisted by arrivals. Besides that, Hilda can also sustain on one lane by never going home! You won't be missed!
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Moscow
Moskov is also suitable to be a counter hero for Sun. You can choose him to face Sun in the Land of Dawn arena.
If the opposing team's Sun is in Exp Lane, Moskov can do it from Gold Lane. In the mid-late game, the MM's attack speed is very capable of matching Sun's striking power!
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Yi Sun Shin (YSS)
Yi Sun Shin's Ulti Skill aka YSS which can open a map will certainly complicate Sun's movements.
If he tries a solo split, his visible position on the map can alert team members and can force him to retreat.
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Aldous
The next counter is Aldous. This hero with the role of Fighter is a natural counter to push heroes who incidentally will do a solo split.
His ult, which can open the map and fly directly towards the opponent, can easily make a hero like Sun run headlong.
Also read: Latest MLBB Mythic Tier System in Season 28, Watch!
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