Magic Chess Go Go Synergy: Latest Combo, Fiction, and Role
Players should not choose the wrong Magic Chess Go Go synergy so that they do not lose easily and can become winners in every match. In March 2025, the latest patch V-0325 has arrived, so there is a list of the latest and best synergies.
When it comes to synergy Magic Chess Go Go, of course, cannot be separated from "fiction" and "role". Only then, combine the two into the strongest combo.
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This article will discuss the strongest synergy combos in the latest patch along with the “fiction” and “role” in the Magic Chess Go Go game. Let's take a look!
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Latest Synergy Combo

There are many new Magic Chess Go Go synergy combos, see the list below:
Combo 6 Dauntless + 4 Marksman + 2 Moniyan

This combo is able to provide a strong defense while weakening the opponent's physical defense. You can focus on increasing Hilda and Claude 3 stars. Use commander Wanwan to make it easier to complete this combo.
Combo 6 Inferno + 4 Marksman

Inferno which can increase damage and marksman which weakens the opponent's physical defense makes it easier for you to defeat the opponent. You can focus on increasing Terizla 3 stars, then upgrade Claude to 3 stars. Use commander Kagura in order to survive longer.
Combo 6 Northern Vale + 4 Summoners

The Northern Vale synergy that is currently being buffed is perfect for you to combine with Summoner. That way, it can provide true damage from the front row of consecutive attacks from the back row. The suitable Commander is Aamon.
Combo 6 Eruditio + 4 Swordsman

This combo is suitable for late game because it can provide additional damage through the unique item effect of Eruditio and additional hybrid attacks from Swordsman. Focus on Nolan and Nathan 3 stars. The suitable commander for this combo is Ling.
Combo 6 Nature Spirit + 4 Mage

If you want to play more defensively, then you can use this Nature Spirit and Mage combo. The front row is able to survive longer from enemy attacks, then the back row will provide magic attacks. The right commander is Kagura.
Magic Chess Go Go Synergy

Every synergy that exists in the game Magic Chess Go Go is a combination of "fiction" and "role", see the explanation of both of these things below:
Fiction

Check out the list of “fiction” synergies and their effects below.
Synergy | Effect |
Moniyan | Each Moniyan hero gets additional attack speed and when eliminating an enemy hero will get a hybrid attack for 6 seconds. |
Northern Vale | Each Northern Vale hero gives a “Winter Mark” when dealing damage to an opponent. If 5 stacks have been collected, it will give “True Damage”. |
Dragon Altar | Provides a special square on the chessboard that can increase hybrid attack and hybrid defense, while the Dragon Altar hero gets 300% from this effect. |
Nature Spirits | Each Nature Spirit hero will share HP and gain hybrid defense. |
AstroPower | Increase additional damage for Astro Power heroes. Then, Astro Power heroes with the most equipment will add damage and hybrid lifesteal. |
Eruditio | Collect points from each battle and exchange them for special items. The more points, the more exclusive the rewards. |
Inferno | Hero Inferno gives Mark to the opponent which can increase damage and can be stacked. |
Vonetis Sea | All heroes gain additional damage based on active synergies. |
Necrokeep | When Necrokeep heroes receive a deadly attack, it will restore their HP and mana. |
Los Pecados | Increase Los Pecados' damage and get unique items that can be used for all heroes. |
Roles

There are many lists of “role” synergies in the Magic Chess Go Go game, including:
Synergy | Effect |
Bruizers | Every basic attack of the Bruiser hero can be faster and increase damage. |
Dauntless | All allied heroes will get Shield. |
Defenders | All ally heroes will get hybrid defense. Then, Defender heroes get doubled hybrid defense. |
WeaponMaster | All allies get hybrid lifesteal. Then, the Weapon Master hero gets additional attack when HP is below 70%. |
Marksman | All teammates get attack speed. Then, the Marksman hero can reduce the opponent's Physical Defense. |
Summoners | When the battle starts, you can get a random Summoner hero. |
Swordsmen | All allies get hybrid attacks. Then, the Swordsman hero gets an additional hybrid attack every time he deals damage. |
Mage | Each ally hero gets magic attack. Then, the Mage hero gets additional magic attack. |
support | 5 seconds after the battle starts, all allies get a shield. |
Stargazers | All ally heroes gain mana every second. Then, the Stargazer hero gains additional mana every second. |
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You can use the list of synergy combos above to win the game and level up more easily. Good luck.
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