Kagura Overpowered Combo: One Combo Instantly Savage!
Unlike most mages, Kagura's mechanics Mobile Legends It is indeed quite difficult to master for most Land of Dawn players. The reason is, to be able to produce a montage, a complex skill combo is needed.
But this is an advantage for those who are able to use it! Because, not many can predict the mage's micro. Well, for those of you midlaners who want to know, just check it out!
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Before getting into the main discussion, it's a good idea to first discuss Kagura's complete mechanics and skills. Therefore, Vicigers Those who may not have a hero can still follow the discussion.
Now let's go straight into the main discussion about Kagura's combo. If you do it correctly and precisely, you can use its AoE capacity to provide CC effects as well as initiation!
In principle, the various combos that Kagura has emphasize the initiation effect of the mage's AoE Ultimate Skill when without an umbrella. And it should be remembered, this combo requires very accurate timing and positioning.
This makes Kagura one of the heroes with the most complex combo complexity. So, so that you can execute it well, pay close attention to the following steps!
You can use this combo to pull mid-range enemies. First, throw Kagura's umbrella (Skill 1) backwards (opposite the target position) as far as possible, then continue by opening Ulti.
Use the joystick to move closer to the target (away from the direction the umbrella is thrown). If the distance is far enough, the umbrella that still has the AoE effect from Ulti will automatically return to the mage.
During this duration, shorten Kagura's distance from the target by using Skill 2. According to the direction of the skill indicator, the mage will dash while leaving her umbrella.
Extend her Skill 2 position with Flicker until the opponent enters Kagura's still active AoE Ulti area. Finally, press Skill 2 again so that Kagura returns to the umbrella while pulling the enemy affected by the Ulti initiation effect.
For the next combo steps, it's actually not much different from the previous ones. There's only the additional use of Skill 1 by throwing the umbrella in the opposite direction to the target's position.
This needs to be done right before doing Flicker. That way the pull range of the AoE Ulti initiation effect can be even further: suitable for diving into damagers who are far behind the enemy team's formation.
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