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Agent Yoru: How to Play Agent Yoru Valorant!

Hello vicigers, Agent Yoru, Fifth Duelist Valorant received a mixed response at the time of its release, but now that he's received a few buffs, he's back in action to form a dream team of five duelists. His abilities are more balanced than before and now, fighting enemies with this Japanese agent will be quite an enjoyable experience.

However, there is a lot to learn in order to master this agent and make some great plays. This article will focus on Yoru's abilities, his utility tools, and some tips on how to use each of his abilities effectively.

Valorant Tips: How to Play Agent Yoru.

Agent Yoru's abilities

Being a Duelist, Yoru's agent abilities automatically make him as selfish as other Duelists, but also contains powers that can be useful for the team. He is able to fake his move to trick enemies right at the start of a round, his flash bounces off walls and creates opportunities to blind enemies, and his ultimate can assist with scouting, ambushing, or regrouping.

The list of Yoru agent abilities is as follows:

  • Fakeout (Basic, 100 Credits, 10 second cooldown) – EQUIP that mimics the sound of footsteps when activated. FIRE to activate and send sound forward. ALT FIRE to put sound in place.
Agent Yoru : How to Play Agent Yoru Valorant!
  • Blindside (Basic, 200 Credits, 1.5s cooldown) – EQUIP to produce a flash effect that blinds enemies.
Agent Yoru : How to Play Agent Yoru Valorant!
  • Gatecrash (Signature, Free, 30 second teleport window, 35 second cooldown) – EQUIP for agent Yoru to teleport to the area specified by the player.
Agent Yoru : How to Play Agent Yoru Valorant!
  • Dimensional Drift (Ultimate, 6 points, 9 seconds cooldown) – EQUIP a mask that can see the entire location without being seen by enemies.

An average player will be able to use this ability to agent Yoru himself and harvest all the wins. A great player will be able to make his abilities work well with other utilities and promote the progress of the team.

Doing it with Fakeout to draw enemies out is one way to excel in team play.

When using Fakeout, it can be immediately thrown or placed on the ground and activated later like Cyber ​​Cage Cypher. Since the sound an enemy will hear will be different from that of a teammate, it works in such a way that only the first one to hear can be misled.

When on the side of defenders, Fakeout can be used to lure enemies into thinking that a certain place on the map is obvious. Additionally, this ability can also trigger other agent abilities, such as Boom Bot Raze, Turret and Alarmbot Killjoy, or Trapwire and Cyber ​​Cages Cypher.

Blindside is a flash that can save Yoru in a critical situation or vice versa, creating an opportunity to force the enemy to hold the site.

However, Blindside can only be used when it bounces off a surface or wall, it will trigger a pop sound, followed by a blinding flash. It's easy to get creative with this ability, as it's not only useful at certain angles, but agent Yoru can also save the lives of teammates, such as Leer Reyna and Curveball Phoenix.

Also read: 7 Tips For Beginners: Valorant Guide, Tips and Tricks

Tips and tricks

Agent Yoru's Gatecrash ability is one of the most powerful innate abilities in the entire game, as it allows this Japanese Duelist to move forward or plant it on the surface as a stationary teleportation gate. It lasts about 20 seconds and can be shot by enemies, but they need to be close enough to pinpoint its location before firing.. Even with the audio cues it generates for nearby enemies, it can be hard to spot at times.

teleport agent yoru

Those wondering if Gatecrash can be used vertically – sadly, no. The ball only moves forward horizontally and can move vertically if its own path is uphill.

As defenders, agent Yoru can defend up to two corners with Operators and the help of these abilities. Agent Yoru can easily teleport and reposition, effectively distracting opponents.

Finally, Dimensional Drift – the ultimate that gives Yoru the opportunity to get behind enemy lines without even taking the risk of taking any damage. Much like Gatecrash, Yoru must be within nearsighted range of the enemy to be seen in this final state, or they must listen for footsteps very carefully. Note that when in this state, Yoru's vision will also be slightly impaired, similar to Skye's Trailblazer ability.

Also read: Yoru, Duelist Agent Who Has Ninja-like Skills! #language agent 2

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