With entry Mobile Legends Bang Bang to Seasons 28, Saber as a kidnapping hero as if there is no death. Until now, this hero is still often used in Land of Dawn, either at high tier (Legend above) or low (Grand Master below).
Uniquely, in the current meta, Saber is a hero who doesn't abstain from core. He transforms into an assassin who is "comfortable" wearing roam shoes.
Even though it's not supported by the existence of buffs, Saber can still kidnap soft heroes from the opposing team.
So it's no wonder that in the end they were able to support the team to stay sustainable until the late game. So, what is needed so that the hero can play his role as a 'kidnap' roamer?
So, for those who are curious, we will discuss everything in this article, Vicigers!
That way, you can keep using it even though the core position has been filled by another team member. Come on, don't forget to watch it until it's finished!
Also read: Mobile Legends Tricks to Create Riots in Land Of Dawn
Saber Skill Combo
Before we get into the build discussion, it's better to first discuss the skill combo. This is important so that later you will not be wrong in executing the kidnapping.
If the order of casting the skills is done correctly, be sure, the marksman (MM) or mage will automatically shut down!
Passive – Enemy's Bane
Every attack (basic attack or skill) of the hero will reduce the Physical Defense of the target (can be stacked up to 5 times)
Skill 1 – Orbiting Sword
Saber issues five rotating blades, dealing Physical Damage when it hits an opponent. Every time Saber directs a basic attack on a target (both heroes and non-heroes), the sword blade will be attracted to attack the target.
Skill 2 – Charging
Saber's blink skill, is the soul of the hero's combo. Can be used for both attack and dodge. Gives physical damage, additional damage, for Saber and a slow effect on the affected opponent.
Ultimate Skill – Triple Sweep
The saber "flies" the target and performs three slashes on the target. This skill also gives an Airborne effect for a few seconds as well as the main damage skill of the assassin.
For the combo, Vicigers departs by issuing skill 1 first as a form of buff from the burst damage that will be launched.
After that, continue with skill 2 towards the opponent until they enter the ultimate skill area of effect (AOE). Finally, execution by flying the target.
Also read: Vengeance Mobile Legends, Hero Land Of Dawn's Revenge Spell
Build Emblem, Spell, and Saber Roam Items
Now, let's get into the discussion. This time it will be discussed in full and in detail about what you have to prepare when you want to play a role roam for Saber. Here is the discussion:
Emblems
Starting from the Emblem, so that the damage from your roaming heroes becomes really bursting, the Assassin emblem with the Master Assassin talent will be very suitable to choose from. This provides an addition to the closest single target: making the skill combo above even more painful.
Spells
Basically, meta assassin roam is a bit different from other hero roles. If other roams (tanks, support, and fighters) will tend to emphasize assists, roam assassins need to "eat" kills a lot. Therefore, spells like Execute can really be used as a mainstay.
Items
You can make recommendations for the best items. Here's the order:
Direct Hits
For roam items, Dire Hit (blue shoes) is perfect for Saber. For targets who have minimal health, this roam item can increase damage output in a hybrid form (physical and magical). It really can be combined with the burst of the hero.
Tough Boots/Magic Shoes
Item movement (shoes) can be adjusted according to your needs and gameplay. Tough Boots can provide additional Fortitude effects, perfect for those who don't want to be kidnapped back, while Magic Shoes are for those of you who want to decrease the cooldown (CD).
Blade of Despair
Yep, you read that right! Blade of Despair is the second item for the hero so that the burst skills of his ult can get bigger. This is suitable for boosting the effectiveness of kidnapping soft heroes (mage, mm) for roaming assassins.
Immortality
In the early game phase, maybe this roam assassin hero will really be 'unstoppable' and hard to hold. But after mid and entering the late game, it will be easier to resist. For this reason, Immortality is the right "insurance" if you end up dying.
HunterStrike
The next item for the assassin is Hunter Strike. In addition to increasing damage, it can also reduce cd.
Blade of Heptaseas
Apart from increasing damage when ganking from bushes, the new passive from this item also makes hard-bodied heroes softer.
Malefic Roar
Especially for targets with thick armor, the "gun" item can provide a strong penetration effect.
Also read: Becoming a Genius Mage, These are the Advantages of the MLBB Harley Hero in the Land of Dawn
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