Vandals Is a weapon valorant which is very often used by Pro Players and Players who play ranked. Because this one weapon has a fairly high fire rate so it's easy and comfortable to use. The following is a full review of tips and tricks for playing vandals.
Vandal is one of four Rifles in Valorant. As the most expensive Riffle with Phantom and Operator, you should save up enough credits to make this part of your Agent rig.
A little explanation about vandals, this Rifle has 25 Magazines with automatic rotation mode. While this weapon is definitely a must-have, there's a lot to consider if you want to perfect the skill and get that all-important frag.
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There are things that must be considered so that you are even better at using vandals. The following is a review of weapons that are often used in Valorant. Here are the reviews.
To understand how the Vandal compares to the Phantom, you have to start with the basics. From the weaknesses and strengths of the two weapons, see and consider the following statistics.
Vandals | Phantoms | |
Fire Rate | 9.75 rds/sec | 11 rds/sec |
Range | 0-50m | 0-15 / 15-30 / 30-45 |
Headshots | 160 | 156 / 140 / 124 |
Body | 40 | 39 / 35 / 31 |
leg | 34 | 33 / 29 / 26 |
As seen in the table above, Vandal doesn't have a damage dropoff with range, unlike Phantom, meaning you do the same damage at all ranges. However, it has a slightly lower fire rate.
You also see a lot of numbers that tell the advantages of both riffles depending on which part of the body is affected, but it varies for sure it can be speculated like the head, body and also the legs. And the Phantom has a drop range.
This is why we need to use a number called TTK, abbreviated as Time To Kill. This is a very popular number used in all shooter games, it tells you how much time you need to kill the enemy if you hit all the bullets, it's that simple. So here's the math for the Vandals and Phantoms.
Vandals | Phantoms | |
Range | 0-15 / 15-30 / 30-50 | |
Headshots | 0 sec | 0 / 0.09 / 0.09 sec |
Body | 0.31 sec | 0.27 / 0.36 / 0.36 sec |
What we can see from the table above is that under 15 meters (melee), the Phantom outperformed the Vandal, it was going one headshot, and 0.27 seconds to the body. Meanwhile, the Vandal will outperform any distance past 15 meters.
This will help you in giving you the insight that every time you play Vandal, you have to find an angle of play where you will be 15 meters or more from the enemy players at first sight, so that you have an advantage during the first fight.
As summed up, the overall number definitely used Vandals rather than Phantoms. However, there's more to the Phantom than recoil. Vandal loses this fight, he has a more difficult recoil pattern, however, this can also be reduced if you study it and play with it.
What you need to know, Vandal fired the first 3 shots at almost the same spot, each one moving above the other but very slightly. You of course, practice pulling it just a little bit to get all three bullets in the same place.
From 3 to 9 bullets, it starts shooting more and can even control left and right randomly. You can't learn left and right because it's random, you need to be lucky while playing vandal.
You can keep pulling down so your bullets are at the same height, only the left and right are random variables.
After the 9th bullet is basically a shitfest and you can't shoot past the 9th bullet without resetting backwards. What you do in the 99% case is a burst of 3 shots or a single tap.
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OK, so the Vandal and Phantom play styles differ quite significantly. With Phantom, you can spray, so not too many bullets coming out, but you're definitely aiming for 3 or more bullets per person. However, using Vandal is the complete opposite of Phantom, you can kill with only 3 bullets.
Imagine you are playing Sheriff or Operator. You have one chance, maximum of several, to instant kill your opponent.
So when you play both, you don't run around and expose yourself too much, you can hold a tight angle, pop, do 1-3 bullets, hide again.
In contrast, with Phantom, you can move more aggressively and less precisely, crouching and spraying when you see an enemy. It's a bit better, which is why everyone says Vandal is so much better than Phantom but also harder to play.
If you're not familiar with this method, it's basically this. Imagine you're standing and you pop up a bit to fire 1 or 3 burst shots as discussed in the tip above. you push to A as the left opens, once you reach the point where you fired.
And in that little moment between the agents who change from moving left to right, completely standing still. This means your bullets are as precise as they are standing.
This method takes a lot of practice to time well, but once you get the hang of it, it changes the game. Everything is done synchronously and at the right moment.
This is also called show Jiggle, you should also use this method while being surrounded in an open area to avoid enemy bullets while shooting precisely. Fires 1-3 rounds during the transition from left to right, then again from right to left as your recoil resets.
As previously discussed, you want to play a position that is behind the site and as far from the enemy as possible – just like the Operator. Because you want the enemy to get falloff damage reduction if they don't play Vandals or Operators, while you don't.
For example in Haven, you want to hold site C which is a complex and long site, While you are standing behind. Even if it doesn't look like you're sitting in the garage it's an advantageous position for the Phantoms when they enter the garage and push towards you.
You want to keep site A on the long trail while you don't want to play the gutter because it's very risky to be in direct contact with attackers. You can do elegant positioning and always look for regular places that put you at the farthest distance between the team and the enemy.
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This is a question I often get from Valorant players to increase my Valorant rank, especially if they are new Valorant players.
At what point do we have to shoot and in the right direction and how to shoot properly and correctly. Here are some things you need to pay attention to.
ADS does three things:
In a 99% that has used this method, you may not fire on time. You should only shoot at 40 meters or higher, where you really can't see the enemy. Or if your eyesight is damaged you usually can't see shorter distances.
When you shoot, spraying is not an option. One tap attempt or nothing, spray impossible. If you can't decide what's 40 meters away.
As discussed earlier, you want to shoot up to 3 times the spray at the bullet. And then once you stop, it takes a little while for the recoil to reset, and you can fire another 3 rounds of spray with near-perfect accuracy. How long can it run? This is a mistake many Valorant players make.
There is a neat little trick that can be applied to you. To test it, go to the training ground and start shooting up to 9 rounds without ADS. Your crosshair will naturally start to jump, once you stop shooting it will slowly drop back down to its original position.
After returning to that position, your recoil has been reset. The longer you shoot, the longer it takes to reset, you'll see how quickly it resets after only 3 bullets.
While this may seem like your only solution many times, it's not a good idea. Since the Phantom has a silencer attached to it, enemies cannot see where the bullets are coming from. But with Vandals, they see exactly where a bullet is coming from and can shoot in that direction and kill you. Use this against other players who don't know this, don't just spray smoke.
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